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It’s often frightening, but seldom imaginative enough to stand out amongst other contemporary examples of survival horror. Since, if I’m honest, the narrative was one of the only things keeping me going. The puzzles halt your progress just long enough to feel rewarding without halting the story. They managed to tax my brain to the point where I needed to stop and think, scanning over my environment to find anything I might’ve missed.įor as linear as the journey is, I couldn’t ask for much more.
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You’ll encounter some fairly trivial puzzles throughout Layers of Fear 2, some of which challenged me with basic math challenges while others might hide a door code behind some debris. Mannequins will almost always be creepy, and we have 2005’s Condemned to thank for that Each chapter represents our procurement of another character trait, delving into the reasons we became such a vain, self-obsessed face of entertainment. A ghastly narrator, representing the omnipresent director, pops up occasionally, forcing you to make vague moral decisions that will eventually influence the story.ĭespite all this, the antagonist and setting aren’t given enough time to establish themselves, with levels being too occupied with gruesome imagery than telling a cohesive tale. Being left at sea means, with the exception of an absurdly long swim, there should be no reasonable means of escape.īeing hurled into otherworldly realms of darkness filled with dismembered limbs and faceless mannequins was admittedly terrifying, but it wasn’t given enough context to truly mean something.
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It’s almost a shame that Layers of Fear 2 doesn’t take full advantage of its setting, transporting you to reality-bending planes of torment in the first few stages instead of giving its nautical setting room to breathe. I loved cautiously walking around, picking up items that triggered small pockets of narration key to learning more about this hellscape I occupied. I spent hours simply occupying the claustrophobic corridors of this pristine ocean liner, keen to uncover its many dark secrets. Played from a first-person perspective, Layers of Fear 2 is all about exploration. Moments like this are frightening, but lack impact when they happen all the damn time Layers of Fear 2 is always unpredictable, which works both for and against its attempts at conveying atmosphere. You’ll return to this hub area after each stage, which will become more and more laden with unsettling imagery and grotesque displays of viscera. The projector is how you’ll access levels, each film reel representing another step into the main character’s slowly-encroaching insanity. It’s a wonderful display of grandeur until you stumble into a dishevelled dressing room sporting dirty mirrors, filthy clothes and a projector pointing toward a nearby wall. What this means is a tantalising mystery, urging you forward despite the unimaginable hells that inevitably await.īeginning inside a grand room on an abandoned ship, our protagonist awakes to a space filled with pomp and splendour you might expect of a famous actor.
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How to achieve this remains unclear, with the word ‘character’ quite literally displayed like a game of hangman on a nearby blackboard in the starting area. You’ll delve into the psychological backstory of this twisted auteur throughout Layers of Fear 2, the finer moments of which I won’t spoil here.ĭuring the opening minutes you’re tasked with finding your inner character. He’ll do anything he can to make his pictures perfect, even if it means pushing people to breaking point in truly disturbing ways. However, the acclaimed director you’re working alongside harbours a sinister reputation. Set aboard an ocean liner, you play as a nameless actor who finds himself landing the role of a lifetime.
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The nautical setting never quite reaches its claustrophobic potential